All STALCRAFT Weapons — Stats Comparison
340 weapons from STALCRAFT: X with real stats from the official database. Filter by class, rank, sort by damage or DPS, compare weapons side by side.
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STALCRAFT: X Weapons — Complete Database
STALCRAFT: X features over 340 weapons — from starter pistols to legendary Gauss rifles. All equipment is distributed across 9 classes: assault rifles, sniper rifles, shotguns, pistols, submachine guns, machine guns, melee weapons, heavy weapons (grenade launchers, anti-tank rifles, flamethrowers), and devices (artifact detectors). Your weapon choice defines your playstyle: aggressive assault, long-range mutant farming, squad support, or quiet reconnaissance.
This page contains stats for every weapon in STALCRAFT, taken directly from EXBO Studio's official database. Data is updated after each patch. Use the table above for filtering, sorting, and detailed comparison.
Weapon Classes in STALCRAFT
Assault Rifles — 85 models
The most common class in STALCRAFT: X. Assault rifles are versatile — effective at close and medium range, with some models performing well at long range. DPS leaders among assault rifles: LR-300 (545 DPS at 950 fire rate), A-545 (529 DPS), FAMAS G2 (528 DPS). For mid-range PvP: HK416A (521 DPS), Beretta ARX-160 (520 DPS). 7.62 caliber delivers high per-shot damage — AK-15 deals 46.3 per hit but fires slower. 5.56 caliber compensates lower damage with higher fire rate. A separate niche — suppressed 9x39 rifles (AS Val, AMB-17, ASM Serval): reduced range but minimal detectability.
Sniper Rifles — 48 models
STALCRAFT snipers split into two types. Bolt-action — maximum per-shot damage: CheyTac M200 Intervention deals 241, VSSK Vykhlop — 233, Cheytac M300 (A) — 208. These are one-shot-one-kill weapons. Semi-auto (DMR) — faster firing, suitable for active firefights: Volna (A) delivers 443 DPS, QBU-191 — 417, VSK-94 (A) — 422. Legendary Gauss Rifle (247 damage) and CR-380 (400 DPS) top the tree, firing battery cells instead of bullets.
Shotguns — 36 models
Absolute DPS leaders in STALCRAFT are shotguns. Pancor Jackhammer holds first place with 720 DPS, followed by Saiga-12 (623 DPS), KS-12 Komrad (620 DPS), AA-12 (600 DPS). The tradeoff — minimal range (75 meters for most) and high spread. KS-23 stands apart: 440 damage per shot in 23x75 caliber, but only 40 fire rate. Shotguns are indispensable in close-range PvP, building clearing, and farming mutants in enclosed spaces.
Pistols — 38 models
Secondary weapons for the second slot. Best for PvP: OTs-33 Pernach (595 DPS — one of the deadliest pistols), Desert Eagle Mark XIX (558 DPS), Glock 18X (542 DPS), SIG Sauer P320 (500 DPS). For PvE: RSh-12 in 12.7 caliber — 142.9 damage, penetrates heavy armor. Legendary CR-72 fires battery cells, delivering 411 DPS at 205 damage per shot.
Submachine Guns (SMG) — 32 models
Compact high-fire-rate weapons for close-to-medium combat. TDI KRISS Vector leads the class with 580 DPS at 1000 fire rate. Scorpion EVO III delivers 574 DPS, PPK-20 — 558 DPS, HK MP7A2 — 545 DPS. SMGs feature lower recoil compared to assault rifles, compensating for lower per-hit damage. FN P90 is notable for its 50-round magazine — rare for the class.
Machine Guns — 15 models
Heavy automatic weapons with massive magazines. MG 3 — 536 DPS at 1200 fire rate (record among all small arms). RPL-20 — 505 DPS with 100-round magazine. DSA RPD — 491 DPS. M249 SAW holds 200 rounds for sustained suppressive fire. The downside — long reload (up to 7.25 seconds for M249), high weight, movement speed penalty.
Melee — 69 models
Cold weapons from knives to sledgehammers. Allows faster movement across the map — holding a blade gives higher speed than carrying a firearm. Tactical katanas, combat axes, karambits — each model differs in normal attack damage, heavy attack damage, range, and unique perks (penetration, bleeding). The legendary Sledgehammer holds a special place as the most powerful melee weapon.
Heavy Weapons — 9 models
PTRD-M (A) — 575 DPS at 345 damage per shot, one of the most powerful units in STALCRAFT. Large caliber, 250-meter range. RPG-7 fires rocket grenades — ideal against groups. Flamethrowers (Ognivo, Khladorez, Khladomet) deal area damage, effective in defense. RG-6 — six-shot grenade launcher for position suppression.
Devices — 8 models
Artifact detectors of varying range: Svecha (Newbie), Belukha (Stalker), Buryat (Veteran), Elbrus (Master). Higher detector rank means wider detection radius and longer battery life. Signal mines (SN-1 Blin, SN-2 Noga) — early warning devices for position defense.
Weapon Ranks in STALCRAFT
Each weapon has a rank from Lockpick to Legend. The rank system determines overall character power (GS) and affects server distribution — players with high-rank gear are placed on separate servers with similarly equipped opponents. Rank increases automatically when acquiring more powerful equipment through barter. Rank cannot be decreased — even switching to weaker gear won't change your server tier.
Lockpick — starting rank, basic gear after tutorial. Newbie — first barter weapons, enough for Cordon. Stalker — mid-level, sufficient for most PvE activities. Veteran — serious gear for Dark Valley, Dead City. Master — top equipment for Limansk, competitive PvP. Legend — unique weapons (Gauss Rifle, CR-380, CR-72, Sledgehammer) with exceptional stats.
How to Choose the Best Weapon in STALCRAFT
There's no universal "best weapon" — the choice depends on the task. For mid-range PvP: assault rifles with high DPS and low spread — LR-300, A-545, HK416 (A). For aggressive close-range PvP: Pancor Jackhammer, Saiga-12 shotguns, or high-fire-rate SMGs (Vector, Scorpion EVO). For farming mutants on open maps: DMR-class sniper rifles (Volna, SVCh). For point defense: machine guns with large magazines (M249, RPL-20).
What to Look for When Comparing
DPS (damage per second) — the main lethality indicator. Calculated as damage per shot multiplied by fire rate, divided by 60. Higher means the target is eliminated faster.
Damage (close/far) — every weapon in STALCRAFT has a "damage ramp": maximum damage at close range that drops with distance. The difference can be significant — shotgun damage at range drops to one-third.
Spread — lower value means more accurate shots. Sniper rifles have 0.02–0.1 spread, assault rifles — 0.33–0.47, shotguns — 0.4–0.5.
Magazine & Reload — critical in prolonged firefights. Machine guns with 100–200 round magazines outperform 30-round assault rifles, but reload takes 5–7 seconds.
FAQ
What's the most powerful weapon in STALCRAFT?
By per-shot damage: KS-23 (440, shotgun in 23x75 caliber) among regular weapons, PTRD-M (345, heavy). By DPS: Pancor Jackhammer (720). Among assault rifles: LR-300 (545 DPS). Legendary models (Gauss Rifle, CR-380) combine high damage with unique mechanics.
How to use the comparison table?
Select a class or rank in the filters. Click a column header to sort — for example, sort by DPS to find the deadliest weapon. Check 2–5 items, click "Compare" — a detailed side-by-side comparison across 10 parameters with visual bars will open.